![]() ![]() In the meantime, while you use Vokial to attack the enemy, you should build up your own cities. The first enemy city, which is left undefended! Now head South, until you reach the crossroads with an Observatory next to it. With that the passage to your domain should be relatively safe, at least from weak enemy scouts. It's worth to leave a little group of units at the garrison, so that an enemy scout, with almost no army, won't be able to slip by onto your terrain - drop all the Walking Deads, which only slow your hero down, as well as a group of Skeletons (20 to 30 should suffice). Additionally, remember to hire a hero in the middle Necropolis ( S2) and use him to collect nearby treasures and flag mines.Īfter a short while you should arrive at a garrison ( G2) - thanks to your Ghost Dragons you will rip the enemy to shreds. After you reach the crossroads, continue along the Southern route. The Dragons will be given to Vokial, a hero located near your central Necropolis ( point S2 on the map) - enter the city, build Tomb of Souls, recruit all the troops, leave the city and head along the road, leading South. ![]() That is precisely why it's beneficial to play really aggressively here and why I recommended to take Ghost Dragons as your starting bonus. The enemy, as always, has a big lead in the number of cities (5 to 3), and to make things worse, the map this mission takes place on is really large. Dragons will benefit you the most, so it definitely should be your choice. The last mission from this campaign gives you access to: Scroll of Death Ripple, Dead Man's Boots or 3 Ghost Dragons. Ghost Dragons will allow you to play aggressively from the beginning. ![]()
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